Lazer Fo Cused
Shining Flame Amarr Empire
207
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Posted - 2014.12.11 15:19:00 -
[1] - Quote
True Adamance wrote:sir RAVEN WING wrote:What if we could pick what color our Laser Rifle's beam would be? I have two different idea on how this could work.
1, The colors would be priced differently. Ex: Yellow = Free with LR. Red = 100 isk extra. Purple (Labeled Quafe) would be 1,000 more per rifle bought. The ability to choose which color would be presented at the purchase screen.
or
2, High slots. Laser Rifles are Yellow as default, but can be changed by a certain mod. "Laser Rifle Mods" would be tiered salvage that could change the color of your Laser Rifle's beam in exchange for a highslot. (Meaning on is taken up by it.) Tiers would be 1, Green = very common 2, Blue = common 3, Purple = common 4, Red = rare 5, orange = rare. 6, White = Very Rare 7, Black = Uber Rare. (Comes with small damage buff. Not sure about it though.) 8, Quafe = Uber Rare, but in market for Aurum. around say 5,000 Aurum to have a Quafe BPO beam.
I'd like to get some feedback for this idea. Oh and I have no forgotten the Quafe. < -- I put that before the Quafe part was added. Or what if Laser colours were already defined by a parent game....perhaps relating to spaceships based in the same universe.... what if the same people who made out weapons made these ships and their.... lets call them "Focusing Crystals".
1. Dont give me lore when lore is already being ignored in the game numerous times
2. Vehicles - No capacitors 2a. Passive armor repairers - Never existed in EVE yet 2b. Constant passive shield regen - My HAV/LAV/DS/ADS does not have a constant passive shield regen yet my Ibis in EVE does 2c. Perma rep modules - Linked to capacitors but if i can run an adaptive invul perma and being cap efficent i should be able to do so 2d. Pulse rep - Shield boosters regen shield in pulses or cycles, now it doesnt 2e. Module variety - Basically is none, if it exists in EVE it sure as well can exist in DUST 2f. Shield extenders do not increase sig profile and it does not increase passive regen rate either 2g. Damage mods are passive and not active in EVE 2h. Passive resistance plates do not exist
3. Skills and skill bonuses - There are skill books for everything and skill bonuses with them or the hull, in DUST we barely have any skills espc for pilots and its not that much better for infantry when compared to EVE
4. FW - There is a tier system in EVE it should be the same for DUST
5. So i will accept my red laser beam Templar laser rifle because i have just disproven your lore>gameplay is BS in DUST
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